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living inside the Unity Editor.
// 100% Editor-only. Zero shipping impact. MIT licensed.
ADKOM Text Editor
Fast at any size
Fully virtualized rendering — typing stays under 15 ms in 5,000+ line files.
Your muscle memory works
Keymaps and themes matching Visual Studio, VS Code, and JetBrains Rider.
Go to Definition
Opt-in Roslyn semantics: compiler-accurate colors, F12, Find All References, Rename Symbol.
Markdown, both ways
Source coloring plus rendered WYSIWYG mode with click-to-edit blocks.
Git & Diff / Merge, built in
Change markers, blame, history, commit panel, branch graph — plus side-by-side diff and three-way merge.
IntelliSense & live errors
Compiler-accurate completion with error and warning squiggles as you type.
https://github.com/adkom-games/ADKOM_TextEditor.git#upm
More ADKOM packages — tiny, zero-dependency, do one thing correctly
ADKOM_Inifile
Dependency-free INI reader plus a self-documenting, idempotent INI generator. Getters never throw; unknown settings are preserved, not dropped.
ADKOM_Localization
UI Toolkit localization where the keys ARE the English strings. Automatic RTL mirroring and an orphan-parking key scanner.
ADKOM_Build_Number
Auto-incrementing build number after every successful compile. One line to read it: ADKOM.BuildNumber.Current.